Theo Armour shows a new demonstration of a work in progress web app. Hand and fingers (bones) are recognized in a very accurate way in this work-in-progress demonstration. Every single bone (phalanges) gets recognized. Continue reading
Theo Armour shows a new demonstration of a work in progress web app. Hand and fingers (bones) are recognized in a very accurate way in this work-in-progress demonstration. Every single bone (phalanges) gets recognized. Continue reading
Robert Joleary presents complete control with voice and semantic search…and projection…and leap motion.
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bsilvereagle demonstrates how to use LEAP Motion to manipulate objects in 3D Space with three.js.
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Some short and interesting demos and experiments with LEAP Motion and Unity. Continue reading
Augmented Reality is a interesting way to mix up virtual reality and reality – user hyunsu kim shows in short demonstration how to bring leap motion into the game.
The people from m1_interactive have already presented a bunch of fantastic work with Leap Motion. This time, they use a RealFiction LCD and Leap Motion to rotate a giant dinosaur head in 3d Space. It’s a great tool for museums and other places of education – or for instance for a park on Isla Nublar….
Very promising and interesting demonstration of LEAP Motion and a 3-dimensional holographic object you can touch and interact with in a CAVE from Johnathon Selstad. This reminds me a bit on the great usage of Nintendo WII Headtracking. Great work. Continue reading
Use Blender and LEAP Motion to fly through a city of your choice. User MagBen took Landshut as OSM File and converted it to a obj-file. Put it in the Blender Game Engine and controls a flying object with LEAP.