Project Paalm – Phalangeal Angle Approximation through the Leap Motion Controller September 24, 2013demo, experimental, technologyquite leap Michael Rivera shows a way to use the hand in a more accurate way to animate 3D objects. In this shown technique, the palm of the hand stands still but the fingers are moveable. Related posts: LeoPoly: Form stuff online with LM. share it. print it. LEAP Motion and GameMaker Studio Support Leap Motion and programming in Pascal PSEye Ball Tracking