Project Paalm – Phalangeal Angle Approximation through the Leap Motion Controller September 24, 2013demo, experimental, technologyquite leap Michael Rivera shows a way to use the hand in a more accurate way to animate 3D objects. In this shown technique, the palm of the hand stands still but the fingers are moveable. Related posts: Augmented Reality Tutorial No. 25: Unity3D, Vuforia and Leap Motion – Take Virtual Flower in Hands Oculus Rift and Leap Motion Particle Simulation Using Oculus Rift + Leap Motion to Build Rasengan Leap Motion – полный обзор виртуального контроллера