Leap Motion controlled Projection Mapping


Bob Berkebile:

Interface experiment demonstrating a Leap Motion for cursor-based user interface manipulation with natural gesture recognition to an over-the-network solution for controlling a projection mapped experience all running inside the Unity 3D game engine. Top row of color swatches manipulate the top of the cube and the second and third rows affect the left and right sides accordingly.

Cursor and swipe recognition system utilized in this execution will be available in the Unity 3D Asset Store and is shown here integrating seamlessly into NGUI for its GUI rendering solution.