I recently coded a SENT that simulates a space compression field. It only does the Player and a special companion ball sent. The main point of this video is to illustrate how the velocity and size of an object is altered when transitioning between compressed space and normal space. I couldn’t get the physics model of the ball to resize dynamically, so that’s why it doesn’t collide correctly.
The Music is “A Rocket in Dub, Rocket No. 2”.