Instead of pressing the A and D keys and abstracting away the walking motion, you can use the leap motion to puppeteer each foot.
Category Archives: virtual reality
Leap Motion + Oculus Rift
A small demo I made in Unity illustrating the potential of combining the Oculus Rift and the Leap Motion into one device.
Oculus Rift + Leap Motion (WIP 2)
Here I took the hand model from the Razer Hydra sample and used it to demonstrate hand tracking with the Leap. Here there is
Oculus Rift + Leap Motion (WIP 3)
In this update, I’ve added support for swords, and this time with proper physics! This demo is the most fun to mess around inside
Oculus Rift + Leap Motion (WIP 4)
Added some more fun features! A flail and a laser saber (which just increases the impulse imparted by the sword) are demonstrated here on
Leap Finger Differentiation
What’s that? You want the leap to be able to tell the difference between your fingers?
Leap Left/Right Hand Differentiation
Someone asked about how to differentiate between the left and right hands when only one hand is showing, and they are using a pointing gesture.
Oculus Rift Positional Tracking with the PSEye
So I switched up a few things about the system this time. I’m now using a PSEye (triple the field of view, hextuple the







