Oculus Rift Positional Tracking with the PSEye March 12, 2014demo, experimental, physics, technology, virtual realityquite leap So I switched up a few things about the system this time. I’m now using a PSEye (triple the field of view, hextuple the Related posts: CAVE Rendering on a Single Monitor LeapDesk – Oculus Rift DK2 Demo Scene + Leap Motion VR Percek: Oculus Rift és Leap Motion L’école virtuelle/ virtual school Oculus Rift Leap Motion