Category Archives: virtual reality

Oculus Rift + Playstation Eye: Positional Tracking

Another video showing how my positional tracking system is coming along. At the beginning I show the two tracked LEDs. The top left

Positional Tracking + Leap Motion Interaction

I’m combining my Oculus Rift Positional Tracking System with some basic leap motion input. Positional Tracking is the enabling technology that allows the Leap

PSEye Ball Tracking

I’m experimenting with tracking a marker using the same technique that Sony uses to track the move. By counting the number of pixels in

CAVE Rendering on a Single Monitor

Why hasn’t this taken off? Using a Razer Hydra for tracking.

Camera Reprojection code here:
http://en.wikibooks.org/wiki/Cg_Programming/Unity/Projection_for_Virtual_Reality

Touchable Holography – CAVE and Leap Motion

You can now touch the holograms rendered on your CAVE with the Leap Motion!

Leap Motion – Carving Concept

“I saw the angel in the marble and carved until I set him free.”
-Michelangelo