All posts by quite leap

About quite leap

Hey! We are running this unofficial Leap Motion tech demos and experiments collection. We try to find the best Leap Motion stuff on the web and add it to the growing collection!

Leap Finger Differentiation

What’s that? You want the leap to be able to tell the difference between your fingers?

Leap Left/Right Hand Differentiation

Someone asked about how to differentiate between the left and right hands when only one hand is showing, and they are using a pointing gesture.

Oculus Rift Positional Tracking with the PSEye

So I switched up a few things about the system this time. I’m now using a PSEye (triple the field of view, hextuple the

Oculus Rift + Playstation Eye: Positional Tracking

Another video showing how my positional tracking system is coming along. At the beginning I show the two tracked LEDs. The top left

Positional Tracking + Leap Motion Interaction

I’m combining my Oculus Rift Positional Tracking System with some basic leap motion input. Positional Tracking is the enabling technology that allows the Leap

PSEye Ball Tracking

I’m experimenting with tracking a marker using the same technique that Sony uses to track the move. By counting the number of pixels in

CAVE Rendering on a Single Monitor

Why hasn’t this taken off? Using a Razer Hydra for tracking.

Camera Reprojection code here:
http://en.wikibooks.org/wiki/Cg_Programming/Unity/Projection_for_Virtual_Reality

Touchable Holography – CAVE and Leap Motion

You can now touch the holograms rendered on your CAVE with the Leap Motion!