Really short demo of turning functionality.
All posts by quite leap
Simulacrum Milestone 1 – Limping Freeman
I discovered that one of the platforms had a certain stickiness to turning, so I put it out of commission for this video. I’m
Leap Developer Unit Test
First test of a leap dev unit controlling orbiting particle system. Made using Eclipse and the Processing graphics library with SDK 0.6.4.
Leap Motion Puppeteering Prototype
Instead of pressing the A and D keys and abstracting away the walking motion, you can use the leap motion to puppeteer each foot.
Leap Motion + Oculus Rift
A small demo I made in Unity illustrating the potential of combining the Oculus Rift and the Leap Motion into one device.
Oculus Rift + Leap Motion (WIP 2)
Here I took the hand model from the Razer Hydra sample and used it to demonstrate hand tracking with the Leap. Here there is
Oculus Rift + Leap Motion (WIP 3)
In this update, I’ve added support for swords, and this time with proper physics! This demo is the most fun to mess around inside
Oculus Rift + Leap Motion (WIP 4)
Added some more fun features! A flail and a laser saber (which just increases the impulse imparted by the sword) are demonstrated here on







