Category Archives: technology

Simulacrum Milestone 1 – Limping Freeman

I discovered that one of the platforms had a certain stickiness to turning, so I put it out of commission for this video. I’m

Leap Developer Unit Test

First test of a leap dev unit controlling orbiting particle system. Made using Eclipse and the Processing graphics library with SDK 0.6.4.

Leap Motion Puppeteering Prototype

Instead of pressing the A and D keys and abstracting away the walking motion, you can use the leap motion to puppeteer each foot.

Leap Motion + Oculus Rift

A small demo I made in Unity illustrating the potential of combining the Oculus Rift and the Leap Motion into one device.

Oculus Rift + Leap Motion (WIP 2)

Here I took the hand model from the Razer Hydra sample and used it to demonstrate hand tracking with the Leap. Here there is

Oculus Rift + Leap Motion (WIP 3)

In this update, I’ve added support for swords, and this time with proper physics! This demo is the most fun to mess around inside

Oculus Rift + Leap Motion (WIP 4)

Added some more fun features! A flail and a laser saber (which just increases the impulse imparted by the sword) are demonstrated here on

Leap Finger Differentiation

What’s that? You want the leap to be able to tell the difference between your fingers?