In this update, I’ve added support for swords, and this time with proper physics! This demo is the most fun to mess around inside
Category Archives: physics
Oculus Rift + Leap Motion (WIP 4)
Added some more fun features! A flail and a laser saber (which just increases the impulse imparted by the sword) are demonstrated here on
Leap Finger Differentiation
What’s that? You want the leap to be able to tell the difference between your fingers?
Leap Left/Right Hand Differentiation
Someone asked about how to differentiate between the left and right hands when only one hand is showing, and they are using a pointing gesture.
Oculus Rift Positional Tracking with the PSEye
So I switched up a few things about the system this time. I’m now using a PSEye (triple the field of view, hextuple the
Oculus Rift + Playstation Eye: Positional Tracking
Another video showing how my positional tracking system is coming along. At the beginning I show the two tracked LEDs. The top left
Positional Tracking + Leap Motion Interaction
I’m combining my Oculus Rift Positional Tracking System with some basic leap motion input. Positional Tracking is the enabling technology that allows the Leap
PSEye Ball Tracking
I’m experimenting with tracking a marker using the same technique that Sony uses to track the move. By counting the number of pixels in







