A small demo I made in Unity illustrating the potential of combining the Oculus Rift and the Leap Motion into one device.
Monthly Archives: March 2014
Oculus Rift + Leap Motion (WIP 2)
Here I took the hand model from the Razer Hydra sample and used it to demonstrate hand tracking with the Leap. Here there is Continue reading
Oculus Rift + Leap Motion (WIP 3)
In this update, I’ve added support for swords, and this time with proper physics! This demo is the most fun to mess around inside Continue reading
Oculus Rift + Leap Motion (WIP 4)
Added some more fun features! A flail and a laser saber (which just increases the impulse imparted by the sword) are demonstrated here on Continue reading
Leap Finger Differentiation
What’s that? You want the leap to be able to tell the difference between your fingers?
Leap Left/Right Hand Differentiation
Someone asked about how to differentiate between the left and right hands when only one hand is showing, and they are using a pointing gesture. Continue reading
Oculus Rift Positional Tracking with the PSEye
So I switched up a few things about the system this time. I’m now using a PSEye (triple the field of view, hextuple the Continue reading
Oculus Rift + Playstation Eye: Positional Tracking
Another video showing how my positional tracking system is coming along. At the beginning I show the two tracked LEDs. The top left Continue reading