Testing the body movement in our game. I am using the position of the head to try to simulate the body.
This is very early in
Testing the body movement in our game. I am using the position of the head to try to simulate the body.
This is very early in
This is a prototype made for a school project.
We called it: Gezonken steden (Sunken cities).
To make this prototype we used: Unity 3D and several assets
Solving Puzzle using Leap Motion
PC demo:
http://www.stormbringerstudios.com/Magicraft/Demo/Magicraft_PC_Final.zip
MAC Demo:
http://www.stormbringerstudios.com/Magicraft/Demo/Magicraft_MAC_Final.zip
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There will be more tutorials to come!
You can unlock this DEMO here: http://www.himix.lt/?p=559
For more tutorials
For those of you participating in our IndieCade #3DJam, Leap Motion Engineer and Unity leads Daniel Plemmons and Wilbur Yu will guide you through some
Nick talks to software engineer Matt Tytel about Leap Motion’s move into the VR space, and its possible applications as a controller-free navigation method at
Klatscht in die Hände und Knetet. Plasma Ball VR mit Oculus Rift DK2 und LEAP Motion Controller fühlt sich wie Magie an.
â—† PLAYLIST: <a
Testing out the new Leap Motion/Oculus Rift DK2 passthrough setup to overlay hand data on the visible IR feed from the Leap Motion to allow