All posts by quite leap

About quite leap

Hey! We are running this unofficial Leap Motion tech demos and experiments collection. We try to find the best Leap Motion stuff on the web and add it to the growing collection!

New possibilities in robotic control

Since the beta SDK with the better Skeletal integration came out, you can already see how big the impact on new experiments is – the control gets more and more precise.

Skeletal Tracking Beta V2 Beta | LEAP Motion Developer

 

 

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Controlling holographic interface with your fingers in VR with Leap Motion

The chiptune is frequency shifter: http://modarchive.org/index.php?request=view_by_moduleid&query=52643

Gone Home LEAP Motion Zeiss Head Tracking

VR is going to require the merging of VR control methods and software that is written to cater for those VR control methods .. so

Oculus Rift & Leap Motion: Magic Prototype

KABOOM! Casting Magic spells using the Oculus Rift VR set and the Leap Motion finger controller in this Unity prototype.

Magic spells are selected by

VR Travel – Oculus rift and leap motion

DARKNET on Oculus Rift played with Leap Motion : combining head tracking + finger tracking

full article on how @ thegameveda http://tinyurl.com/nkun5sr
Watch my ghost play , E McNeill’s Darknet demo , with Leap Motion on the Oculus Rift. So here

LEAP Motion VR Flocking Demo

https://developer.leapmotion.com/gallery/flocking-demo-in-vr