I’m combining my Oculus Rift Positional Tracking System with some basic leap motion input. Positional Tracking is the enabling technology that allows the Leap Continue reading
Monthly Archives: March 2014
PSEye Ball Tracking
I’m experimenting with tracking a marker using the same technique that Sony uses to track the move. By counting the number of pixels in Continue reading
CAVE Rendering on a Single Monitor
Why hasn’t this taken off? Using a Razer Hydra for tracking.
Camera Reprojection code here:
http://en.wikibooks.org/wiki/Cg_Programming/Unity/Projection_for_Virtual_Reality
Touchable Holography – CAVE and Leap Motion
You can now touch the holograms rendered on your CAVE with the Leap Motion!
Leap Motion – Carving Concept
“I saw the angel in the marble and carved until I set him free.”
-Michelangelo
HUVR Tech – Flying with Tony Hawk, Moby and Doc Brown
In the last days an interesting video hit YouTube – the so called Huvr Technology makes the “Mattel Hover Board” From “Back to the Future” real. Many people visited this blog – because there’s also a LEAP Motion program called “Huvr” – check out the well made video :). Continue reading
Marioneta – a marionette app
A small marionette puppet controlled with Leap Motion by Sanguino. Continue reading